Digimon World 2003 Iso

Nombre: Digimon World 2003Plataforma: PSXRegion: PALIdioma: Multi 5 (E,Fr,De,It,S)Codigo: SLES03936Nuemero de CD's: 1Link de Descarga Op1: http://ouo.io/GZs. Like a mixture of Pokemon and a virtual pet simulator, Digimon World holds up surprisingly well. Missing the shackles of later installments that would rely heavily on the brand recognition of the Digimon Anime, Digimon World is a solid, stand-alone adventure that takes some of the best parts of pocket monsters and throws in an interesting mix of new ideas.

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2003
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Digimon World 3
Developer(s)BEC
Boom Corp.[1]
Publisher(s)Bandai
Director(s)Takao Nagasawa
Producer(s)Atsushi Minowa
Artist(s)Yasuo Nozoe
Writer(s)Shinya Murakami
Composer(s)Satoshi Ishikawa
SeriesDigimon
Platform(s)PlayStation
Release
  • NA: June 5, 2002
  • EU: November 29, 2002
Genre(s)Role-playing

Digimon World 3 (デジモンワールド3 新たなる冒険の扉, Dejimon Wārudo 3 Aratanaru Bōken no Tobira, Digimon World 3: The Door of a New Adventure), also known as Digimon World 2003 in Europe and Australia, is a role-playing video game for the PlayStation developed by BEC and Boom Corp. and published by Bandai. It is the third installment in the Digimon World series and it was first released in June 2002 in North America and then in July 2002 in Japan and November 2002 in Europe. The game tells the story of Junior, who begins playing an MMORPG called 'Digimon Online' with his friends, but when terrorists attack, Junior and the other players are trapped within the game and must find a way out using his Digimon partners.

Gameplay[edit]

Digimon World 3 differs from its predecessors as the system has been changed to be more like Japanese Role-Playing games of the time such as Final Fantasy VII or Legend of Dragoon. The game has 2 primary modes in which it is played: an overworld map and the battle screens. The player character navigates through a 3D world map using sprites that represent the playable character and the monsters that make up his party. In battle, players control the parties with up to 3 monsters in turn-based style battles where the player's party fights one on one against the opposing party, with the option to switch or perform certain actions with the party members.

Plot[edit]

Junior prepares to meet his 3 Digimon: Kumamon, Guilmon, and Patamon (from left to right). Digimon World 3's environments are science fiction-themed and viewed from an isometric perspective.

Junior, and his friends Ivy and Teddy, log into 'Digimon Online', where Ivy renames herself 'Kail'. Soon after Junior arrives, the players are trapped in the game by an error in the system. MAGAMI's 'Game Master' publicly assures the players that the situation is under control, and blames the incident on the hacker, Lucky Mouse. Junior proceeds with his adventure as normal and travels to the A.o.A. controlled West Sector, and after defeating the real leader, travels to a secret base of Lucky Mouse, who reveals himself to be Kail's long-lost brother and an agent working against the A.o.A., Kurt, who reveals that MAGAMI is a front for the A.o.A., but soon the A.o.A. arrive and threaten to turn Kail into Oinkmon, if Kurt doesn't give the Vemmon Digi-Egg to the A.o.A. This results in Kurt being turned into Oinkmon and the Vemmon Digi-Egg stolen. Junior leads an attack on the Admin Center, which results in the Game Master being defeated and interrogated. Junior uses a network break to transport himself to the Amaterasu Server, where he defeats two of the A.o.A.'s chiefs and learns more about their plans. He returns to Asuka, defeats the fourth leader, and uses an emergency teleport system to reach MAGASTA, but is unable to prevent the Juggernaut from being unleashed. The Juggernaut is then used by Vemmon to digivolve to Destromon, which also allows it to manifest in the real world- thus becoming a very real threat to humans.

Junior returns to the Amaterasu Server to defeat the final two chiefs, and gains access to Amaterasu City. He leads a fresh attack on the Amaterasu Admin Center, leading to the MAGAMI President being defeated. Junior then uses the central computer to destroy Destromon, before returning to Asuka to ask Airdramon to help him in lifting the virus which is affecting most of the players by transforming them into Oinkmon. Before long, the Oinkmon virus returns and strikes most of the players, with only Junior and Kail surviving untouched. Vemmon had used the beam containing the Oinkmon virus and shot the beam through all servers. Junior then goes into the admin center, and in the Master Room, Junior is challenged by an entity calling himself Lord Megadeath. Junior then travels to a military satellite, Gunslinger, to challenge Lord Megadeath. Once close to the control room, Junior battles Armaggeddemon, and defeats it. He then reaches the control room, and battles Lord Megadeath. Lord Megadeath is defeated, but succeeds in his project of creating Snatchmon, by combining four Vemmon. Snatchmon absorbs Lord Megadeath, challenges the player, and merges with the Gunslinger to become Galacticmon- its ultimate goal being to merge with the Earth to become an unimaginably powerful Gaiamon. Junior defeats him, and Galacticmon's satellite body falls to Earth, burning up into a meteor shower in the atmosphere.

Three months later, Junior returns to the Amaterasu Server, where, as is revealed in the PAL and Japanese versions of the game (i.e. in Digimon World 2003), four new Server Leaders have been established and Kurt is the new World Champion.

Playable Digimon[edit]

While only three Rookie Digimon may be chosen in the beginning of the game, rest of the Rookie Digimon may be obtained later. Veemon is the only Rookie Digimon that is not available from the beginning of the game and can only be obtained later in the game.

  • Agumon (available from Powerful pack)
  • Bearmon (listed as Kumamon; available from Maniac pack)
  • Guilmon (available from Maniac pack)
  • Kotemon (available from Balanced pack)
  • Monmon (available from Powerful pack)
  • Patamon (available from Balanced pack / Maniac pack)
  • Renamon (available from Balanced pack / Powerful pack)
  • Veemon (unlockable)
  • Angemon
  • Devimon
  • Dinohyumon
  • ExVeemon
  • Greymon
  • Grizzlymon (listed as Grizzmon)
  • Growlmon
  • Hookmon
  • Kabuterimon
  • Kyubimon
  • Stingmon
  • Angewomon
  • Armormon
  • Digitamamon
  • GrapLeomon
  • Kyukimon
  • MagnaAngemon
  • MetalGreymon
  • MetalMamemon
  • Myotismon
  • Paildramon
  • SkullGreymon
  • Taomon
  • WarGrowlmon
  • Beelzemon
  • BlackWarGreymon
  • Cannondramon
  • Diaboromon
  • Gallantmon
  • GranKuwagamon
  • Hououmon (listed as Phoenixmon)
  • Imperialdramon Dragon Mode
  • Imperialdramon Fighter Mode
  • Imperialdramon Paladin Mode
  • Marsmon
  • MegaGargomon
  • MaloMyotismon
  • MetalGarurumon
  • Omnimon
  • Rosemon
  • Sakuyamon
  • Seraphimon
  • SlashAngemon (listed as GuardiAngemon)
  • WarGreymon
  • Agunimon
  • AncientGreymon
  • KendoGarurumon (listed as BladeGarurumon)

Enemy Digimon[edit]

  • Betamon
  • DemiDevimon
  • Gizamon
  • Goburimon
  • Hagurumon
  • Kunemon
  • Tapirmon
  • Vemmon
  • Airdramon
  • Apemon
  • Bakemon
  • Clockmon
  • Coelamon
  • Devidramon
  • Dokugumon
  • Dolphmon
  • Drimogemon
  • Flymon
  • Fugamon
  • Gekomon
  • Gesomon
  • Guardromon
  • Kiwimon
  • Kokatorimon
  • Kurisarimon
  • Kuwagamon
  • Meramon
  • Minotarumon
  • Musyamon
  • Numemon
  • Octomon
  • Ogremon
  • RedVegiemon
  • Roachmon
  • Seadramon
  • Shellmon
  • Snimon
  • Sukamon
  • Tankmon
  • Tuskmon
  • Tyrannomon
  • Vegiemon
  • Vilemon
  • Woodmon
  • Yanmamon
  • Andromon
  • Antylamon
  • Arukenimon
  • BlackKingNumemon
  • BlackWarGrowlmon
  • Blossomon
  • BlueMeramon
  • Brachiomon
  • Bulbmon
  • Datamon
  • Divermon
  • Dragomon
  • Etemon
  • Garbagemon
  • Giromon
  • Infermon
  • Kimeramon
  • Knightmon
  • LadyDevimon
  • Mamemon
  • Mammothmon
  • MarineDevimon
  • MasterTyrannomon
  • Megadramon
  • MegaSeadramon
  • MetalTyrannomon
  • Minotarumon
  • Mummymon
  • Okuwamon
  • Persiamon
  • Phantomon
  • Scorpiomon
  • ShogunGekomon
  • SkullMeramon
  • SkullSatamon
  • Triceramon
  • Vademon
  • WaruMonzaemon
  • Whamon
  • Apokarimon
  • Armageddemon
  • BlackImperialdramon
  • BlackMegaGargomon
  • BlackSeraphimon
  • BlackWarGreymon
  • Boltmon
  • Daemon (listed as Creepymon)
  • Fuujinmon
  • Galacticmon
  • Ghoulmon
  • Gryphonmon
  • HerculesKabuterimon
  • HiAndromon
  • KingEtemon
  • Machinedramon
  • MetalEtemon
  • MetalSeadramon
  • Pharaohmon
  • Piedmon
  • Pukumon
  • Puppetmon
  • Raijinmon
  • SkullMammothmon
  • Suijinmon
  • Valkyrimon
  • VenomMyotismon
  • Vikemon
  • Zanbamon
  • Baronmon
  • Gargoylemon
  • Lynxmon
  • Maildramon
  • Quetzalmon
  • Shadramon
  • Tylomon
  • Cardmon
  • Destromon

Development[edit]

Digimon World 3 was developed by Bandai Entertainment Company and Boom Corporation.[1] Bandai showcased the game at the 2002 Electronic Entertainment Expo in Los Angeles, where it was playable at several booths.[2] Its music was composed by Satoshi Ishikawa, who had previously created the soundtracks for Digimon World 2 and Digimon Digital Card Battle. The game's Japanese theme song is 'Miracle Maker', performed by Spirit of Adventure, a group composed of Digimonanime theme song performers Kōji Wada, AiM, and Takayoshi Tanimoto. It was released as a single on February 5, 2003 alongside 'The Last Element', an insert song from the anime Digimon Frontier, by NEC Interchannel Records.[3]

Reception[edit]

Aggregate score
AggregatorScore
Metacritic47/100[4]
Review scores
PublicationScore
EGM4/10[5]
Famitsu27/40[6]
GamePro2/5[7]
GameSpot4.9/10[8]
GameZone6.9/10[9]
OPM (US)50%[10]

Digimon World 3 received a 27 out of 40 total score from editors of Japanese Weekly Famitsu magazine,[6] and would sell 83,635 copies in Japan by the end of 2002, becoming the 142nd most-bought software title that year in the region.[11]

The game received 'generally unfavorable' reviews from Western critics according to video game review aggregator website Metacritic, earning an average score of 47 out of 100.[12] Critics such as Brad Shoemaker from Gamespot found faults with the title's 'tiresome' gameplay, commenting on the constant need to grind experience points to power up the player's Digimon in a combat engine that is 'painfully slow and tedious to use.'[8] Although the reviewer acknowledged its budget retail pricing and 'surprisingly easy on the eyes' background graphics, they would ultimately declare it 'at best an average role-playing game that will appeal only to fans of the greater Digimon franchise.'[8] Fennec Fox of GamePro magazine similarly commented on the game's 'impressive' world map graphics, along with its 'extremely catchy anime-style music,' but panned its 'sluggish pace, long loading times, and some very ugly 3D models during battles.'[7] Reviewers such as J.M. Vargas of PSX Nation compared the title to previous games in the series, saying that 'There is none of the user-friendliness and open-ended approach that made 'Super Smash Bros.' clone 'Digimon Rumble Arena' such a pleasant experience, commenting on the game's 'tedious' training and battle system.[13]Official U.S. PlayStation Magazine called it 'Profoundly mediocre' and 'the kind of game that only hardcore Digi-fans will like.'[10]

Digimon World 3 sold enough copies in North America to qualify for Sony's 'Greatest Hits' line, and was subsequently re-issued at a reduced price.[14]

References[edit]

  1. ^ ab'Works History' (in Japanese). Boom. Archived from the original on June 2, 2012. Retrieved April 9, 2017.
  2. ^Fujita, Akira Mark (May 24, 2002). 'Bandai: E3 Booth Report'. IGN. Retrieved February 18, 2014.
  3. ^'NECM-12041 / The last element / Ayumi'. VGMdb. Retrieved April 9, 2017.
  4. ^'Digimon World 3'. Metacritic. Retrieved May 1, 2010.
  5. ^'Digimon World 3'. Electronic Gaming Monthly: 128. July 2002.
  6. ^ abデジモンワールド3 新たなる冒険の扉 (in Japanese). Famitsu. Retrieved April 9, 2017.
  7. ^ abFennec Fox (May 17, 1999). 'Digimon World 3'. GamePro. Archived from the original on 2011-06-07. Retrieved May 1, 2010.
  8. ^ abcShoemaker, Brad (October 4, 1999). 'Digimon World 3 Review'. GameSpot. Retrieved May 1, 2010.
  9. ^Bedigian, Louis (July 12, 2002). 'Digimon World 3 Review'. GameZone. Archived from the original on January 27, 2010. Retrieved May 1, 2010.
  10. ^ ab'Digimon World 3'. Official U.S. PlayStation Magazine: 102. June 2002.
  11. ^'Media Create Famitsu Top 100 Sales 2002'. NeoGAF. Retrieved April 9, 2017.
  12. ^'Digimon World 3 Reviews'. Metacritic. Retrieved April 9, 2017.
  13. ^Vargas, J.M. (July 2, 2002). 'PS1 Reviews: Digimon World 3'. PSX Nation. Archived from the original on June 20, 2003. Retrieved April 9, 2017.
  14. ^'PlayStation Greatest Hits'. Game-Rave. Archived from the original on September 23, 2016. Retrieved April 9, 2017.

External links[edit]

  • Official website(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Digimon_World_3&oldid=1007167799'
ISOs » Sony Playstation » D » Digimon World 2003 (E)

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Even more fun! rates this game: 5/5

Digimon World 2003 is Digimon World 3 except the fun doesn't end at Galaticmon! Think of this game like a dlc of digimon world 3! With this installment there is a lot more battles more challenges and most importantly more fun! So get in there and show them who the best tamer in the world is!

coornio rates this game: 5/5

Digimon World 2003 is the European version of Digimon World 3. It allows you to play past the final boss, albeit condensing most of the game's content in just two sectors and underground and ocean levels.

PLOT SPOILERS BELOW. YOU HAVE BEEN WARNED.

The game follows the story of Junior, a kid who aspires to be the best tamer there is. Not long after his entry into the digital world along with his friends Kail and Teddy, Junior is trapped inside the digital world along with everyone else connected in the rest of the servers allegedly due to issues with the Matrix Drive caused by a hacker known as Lucky Mouse.
During his visit to the west sector's Byakko City, Junior is captured by A.o.A. lackeys and thrown underground. After he escapes, he makes contact with the resistance and eventually Lucky Mouse who denies having ill intent. A.o.A. troops burst in, demanding Lucky Mouse return what he took from them, which happens to be vemmon's Digi-egg, before being turned into an Oinkmon. Junior learns of the Game Master and the MAGAMI president being the very embodiment of the A.o.A. organization and their plans to launch the mobile fortress Juggernaut and have Vemmon fuse with it in order to rule the world.
Junior sets out to stop their plans, and follows A.o.A.'s transport Digimon, Bulbmon, through the holes it has left all over the digital plane in hopes of reaching Amaterasu server, where the enemy came from. Having made his way into a new server, it is apparent that its residents had not been spared from the fate Lucky Mouse suffered. After acquiring the means of reaching the elusive north sector, Junior heads back to Asuka server to earn the last leader's badge and use the emergency Matrix override to materialize back into the real world. Due to instabilities, Junior is only able to stay there for 3 minutes and decides to materialize in the undersea base Magasta to try and stop Juggernaut's launch, albeit unsuccessfully.
Consulting with his friends and tricking the enemy into spilling information during which time Juggernaut fuses with A.o.A.'s special Digimon, Vemmon, into Destromon, he learns that he needs to defeat the rest of the A.o.A. city chiefs in Amaterasu server and obtain their color passes in order to be granted access in Amaterasu city and put a stop to the MAGAMI president's plans and consequently, Destromon. After a lengthy battle, the president surrenders peacefully and points to the console that can terminate Destromon and ending its reign of destruction before a whole city suffers from its main cannon's blast. Since the A.o.A.'s plans had been stopped, it was decided that it was time to restore the damage done to the digital world and its people and start the Matrix drive again so everyone can go home.
Seeking the help of Airdramon, Junior successfully powers a machine with the ability to reverse the transformations, and returns to Asuka server to check on his friends and the status of the portals, only to find them turned back into Oinkmon, along with everyone else. Apparently, there are more vemmon unaccounted for, but before he can do anything about it, Junior is faced with another foe who calls himself Lord Megadeath. He invites Junior to the military satellite Gunslinger and teleports away. Junior soon follows, determined to end all of this. Fighting his way through, he soon reaches the satellite's control room and challenges Lord Megadeath. After winning, Lord Megadeath explains how he created the A.o.A. in order to acquire Vemmon and digivolve him into Snatchmon, using his power to control everything. Snatchmon however disagreed with being controlled so he absorbed him, and dared Junior to stop him from merging with Earth to become Gaiamon. Snatchmon then phases out and begins merging with Gunslinger, where he faces off as Galacticmon against Junior in space for the sake of the world.

Personally i think this is the best digimon game to have come out on a console or handheld. I have burned well over 600 hours of gameplay on the PS1 on it alone when i was younger, to the point where i had to put ice underneath the PS1 to keep it running cool and actually loading the levels fast enough to know where i was going. I will be frank and say that most of this game's magic is based around visiting new areas, facing off against stronger digimon who will cream yours in 3 hits if you don't train enough before and having a rush when battling a story or area boss, which ends in either being too weak and dying too fast, or two strong and barely feeling a thing, or a balance of which is always nice because it prolongs the fight and the music is awesome. It just feels like boss fights have more character because they have much higher health than normal encounters and they actually use skills, you won't see anywhere else.
Yes, there will be times when you feel like the game gets boring, and all the stupid low level digimon bothering you as you traverse an area to go somewhere aren't helping, but that's nothing an emulator can't handle by speeding things up. It all feels a little pointless when your super-uber-power-leveled digimon can't find a worthy challenge though at endgame, and defeating Galacticmon all you get are end credits?! NOT QUITE! The European version of Digimon World 3 has post end-game content, new bosses, improved enemies and much greater challengers who will put a gaping hole in your digimon's chest if you forget to heal and they manage to score a critical hit when you least expect it. Recently there was a guide posted in GameFAQs about this extra chapter, i suggest you pay a visit if you want to learn more. I hope i didn't waste your time completely if you bothered to read through all of this, and i hope i piqued your interest to give this under-appreciated game the love it deserves as the most memorable, and personally enjoyable, digimon game to have been released for the PS1.

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